Cut-paper game interface illustration with an explorer, hilltop ruins, map, controller and tactile interface panels in cobalt, orange and cream.
Original games / Imagined here

Games from the odd side.

Strange worlds. Unlikely heroes. New ways to play. Here's what we're working on.

Four original concepts · Early development

The Last Lantern artwork: a lantern-carrying adventurer and robot overlooking a bright ocean, floating islands and lighthouses.
01 / Narrative Exploration / Puzzle Adventure

The Last Lantern

Concept Development

A young lighthouse keeper travels between drifting islands, restoring forgotten lights and uncovering the stories of a disappearing world.

Gameplay intentions

Restore abandoned lighthouses to transform the surrounding world, reveal new routes and uncover forgotten stories.

Feature highlights

  • Explore drifting islands
  • Restore forgotten lights
  • Uncover the stories of a disappearing world
Double Trouble artwork showing purple and turquoise alien explorers with glowing antennae among gears and ropes between a sunlit floating world and a moonlit town.
02 / Narrative Co-op Adventure

Double Trouble

Concept Development

Two unlikely partners must work together to repair a world full of malfunctioning machinery and increasingly ridiculous problems.

Gameplay intentions

Two characters with complementary abilities must cooperate to operate unusual contraptions and solve environmental puzzles.

Feature highlights

  • Complementary character abilities
  • Unusual cooperative contraptions
  • Environmental puzzles and physical comedy
BugOut: The Last Good Summer artwork showing an Australian suburban home above a cutaway bunker with stocked supplies, water tanks, a living room and workshop.
03 / Survival Management / Exploration

BugOut

Concept Development

The end of the world is coming. Probably. Prepare your bunker, gather supplies and survive whatever happens next.

Gameplay intentions

Prepare for an uncertain catastrophe by managing supplies, building a bunker, scavenging and interpreting unreliable information.

Feature highlights

  • Build and stock your bunker
  • Scavenge and manage supplies
  • Make sense of unreliable information
Ruckus! arena brawl artwork featuring a raccoon, rabbit, monkey, crocodile, boar and chicken in a colourful action-packed arena.
04 / 3D Action Platformer

Ruckus!

Concept Development

A mischievous little creature accidentally unleashes chaos and must race through colourful worlds to put everything right.

Gameplay intentions

Fast, responsive movement and a Chaos Charge ability that transforms momentum into environmental interactions.

Feature highlights

  • Fast, expressive movement
  • Momentum-powered Chaos Charge
  • Colourful, interactive worlds
Robot sitting on an island cliff beside an orange flag bearing the white Odd Current logo, overlooking a cobalt ocean.

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