Paper-cut robot at a creative desk with island sketches, a lantern and an ocean view.
Selected work / Case study placeholders

Quest Log

Projects in preparation. These editorial slots show how future case studies will be organised—they are not completed client projects.

01 / Service line

Worlds & Characters

Paper-collage placeholder cast: a courier, goggled tinkerer and map-carrying botanist.

Concept placeholder — details pending

Working title

Odd Cast Sheet

Worlds & Characters

Example: a small, distinctive cast with clear silhouettes and personalities.

Case study in preparation

Paper-collage placeholder world of cream towers, orange stairs and a cobalt canal.

Concept placeholder — details pending

Working title

Curious Corners

Worlds & Characters

Example: a world-building direction for an unusual place worth exploring.

Case study in preparation

Paper-collage placeholder creature designs: a blue pebble creature, orange insect and spotted shell creature.

Concept placeholder — details pending

Working title

Pocket Creatures

Worlds & Characters

Example: creature concepts exploring shape, colour and charm.

Case study in preparation

02 / Service line

Game UI & Experience

Paper-collage onboarding example with branching paths, a player pawn and a goal flag.

Concept placeholder — details pending

Working title

First Ten Minutes

Game UI & Experience

Example: an onboarding journey that makes early choices feel clear.

Case study in preparation

Paper-collage inventory example with a backpack and neatly grouped explorer tools.

Concept placeholder — details pending

Working title

Backpack Logic

Game UI & Experience

Example: an inventory interface balancing personality with clarity.

Case study in preparation

Paper-collage HUD example with a mountain track, energy gauge and directional markers.

Concept placeholder — details pending

Working title

Signal HUD

Game UI & Experience

Example: a readable HUD direction for fast moments of play.

Case study in preparation

03 / Service line

Concepts & Playable Prototypes

Paper-collage core-loop example connecting gem gathering, a gear press and tower building.

Concept placeholder — details pending

Working title

Loop Lab

Concepts & Playable Prototypes

Example: a core loop concept with a focused player hypothesis.

Case study in preparation

Paper-collage mechanic example with a marble, seesaw ramp, platforms and catch bowl.

Concept placeholder — details pending

Working title

One Good Mechanic

Concepts & Playable Prototypes

Example: a scoped playable test of a single mechanic.

Case study in preparation

Paper-collage pitch example with an orange folder, world board, player concept and palette.

Concept placeholder — details pending

Working title

Pitch Pocket

Concepts & Playable Prototypes

Example: a concise concept and visual direction for discussion.

Case study in preparation

04 / Service line

Interactive Experiences

Paper-collage browser mini-game example with pinball ramps and a signal transmitter.

Concept placeholder — details pending

Working title

Playable Signal

Interactive Experiences

Example: a browser mini-game shaped around a campaign idea.

Case study in preparation

Paper-collage story example: an open book with paths to a lighthouse and treehouse.

Concept placeholder — details pending

Working title

Story Trail

Interactive Experiences

Example: an interactive story path with choices and discovery.

Case study in preparation

Paper-collage interactive product example with a modular speaker, dial and slider.

Concept placeholder — details pending

Working title

Product Playground

Interactive Experiences

Example: a playful way to explore features through interaction.

Case study in preparation

Robot sitting on an island cliff beside an orange flag bearing the white Odd Current logo, overlooking a cobalt ocean.

Have a project in mind?

A character, a world, an interface or a game collaboration. Let's find out where it could go.

Start a Conversation