Illustrated adventurer and small robot overlooking a blue-and-orange world of cliffs, waterfalls and floating shapes.
SRV-H01 / Four ways into playCharacter worlds, interfaces, prototypes and branded play
Studio services / Made together

Good ideas deserve to get made.

We help developers, publishers, brands and creative teams shape distinctive characters, game interfaces and interactive ideas — with focused creative direction and a clearly agreed scope.

01

Worlds & Characters

From A$2,500

A focused character starter — one distinctive character, ready for the next stage of production. Broader world development is scoped separately.

Illustrated characters beside pinned turnaround sheets, expression studies, creature sketches and colour swatches.
SRV-WC02 / Character, taking shapeCharacter concepts, design sheets and world visuals

Character Starter

Indicative delivery: 2–3 weeks

Included

  • Discovery and reference review
  • Colour and material notes
  • 2 initial directions
  • 1 refined character with front / side / rear views
  • 1 revision round

Not included

Animation, rigging, 3D modelling, engine integration and additional characters are not included.

Enquire About Character Design
02

Game UI & Experience

From A$3,500

A focused interface starter that turns one player journey into a clear, distinctive screen design and handover.

Illustrated game interface studies: a tablet game screen, map, inventory icons, controller and settings sliders.
SRV-UI03 / A clearer path through playPlayer experience mapping, wireframes and HUD design

Interface Starter

Indicative delivery: 2–3 weeks

Included

  • UX discovery
  • Wireframes
  • Basic component guide
  • Developer-ready handover
  • 1 player journey
  • 3 polished screens
  • 1 revision round

Not included

Engine implementation is not included.

Discuss Your Interface
03

Concepts & Playable Prototypes

Concept Sprint: A$4,500
Prototype Sprint: From A$7,500

Define the idea first. Explore a playable mechanic through a separately scoped prototype when technical feasibility and partner availability are confirmed.

Illustrated greybox test level surrounded by loop sketches, character blockouts, a level map and prop studies.
SRV-CP04 / From loop to testGame concepts, core loops and scoped prototypes

Concept Sprint

Indicative delivery: 3–4 weeks

Included

  • Discovery
  • Player hypothesis
  • Core gameplay loop
  • Concise design document
  • Visual direction
  • Pitch deck

Prototype Sprint

Indicative delivery: 4–6 weeks

Included

  • Technical discovery
  • Agreed visuals
  • QA and desktop handover
  • 1 playable mechanic
  • 1 test environment

Scope & feasibility

Prototype development is partner-dependent and contingent on technical feasibility and an agreed scope. Full-game production, additional mechanics and environments are not included.

Discuss a Game Concept
04

Interactive Experiences

From A$10,000

Scoped browser mini-games and interactive campaigns, with experience design and an agreed asset and development scope.

Illustrated visitor reaching toward a flowing blue-and-orange interactive projection of a fish in a gallery space.
SRV-IE05 / A signal you can play withCampaign concepts, mini-games and branded play

Agreed project scope

Indicative delivery: 6–10 weeks

Included

  • Experience design
  • Agreed visual assets
  • Scoped browser mini-game or interactive campaign development
  • Agreed handover

Not included

Unspecified ongoing support, platform hosting, paid media and scope expansions are not included.

Development depends on technical partner availability, feasibility and an agreed scope.

Explore an Interactive Project

All prices are starting prices in Australian dollars. Final pricing depends on scope and deliverables.

A focused collaboration

Working Together

Odd Current is founder-led, with creative direction kept close to your project. Specialist technical collaborators join only where needed and agreed — not as a permanent in-house team.

We agree deliverables, boundaries and handover before work begins. Development is not guaranteed: technical work depends on feasibility, specialist availability and the agreed scope.

All delivery windows are indicative, not guaranteed dates. Timing is confirmed around the agreed scope, feedback and availability.

Our process

From curious to concrete.

01 /

Discover

Understand the idea, audience, goals and constraints.

02 /

Design

Explore creative directions and define the experience.

03 /

Create

Develop the agreed assets, systems or prototype.

04 /

Deliver

Review, refine and hand over production-ready work.

Robot sitting on an island cliff beside an orange flag bearing the white Odd Current logo, overlooking a cobalt ocean.

Let's make something worth playing.

A new character. A new world. A whole new kind of idea.

Start a Project